Search Results for author: Nikolaos Kyriazis

Found 6 papers, 2 papers with code

Multi-view Image-based Hand Geometry Refinement using Differentiable Monte Carlo Ray Tracing

no code implementations12 Jul 2021 Giorgos Karvounas, Nikolaos Kyriazis, Iason Oikonomidis, Aggeliki Tsoli, Antonis A. Argyros

The amount and quality of datasets and tools available in the research field of hand pose and shape estimation act as evidence to the significant progress that has been made. However, even the datasets of the highest quality, reported to date, have shortcomings in annotation.

H-GAN: the power of GANs in your Hands

1 code implementation27 Mar 2021 Sergiu Oprea, Giorgos Karvounas, Pablo Martinez-Gonzalez, Nikolaos Kyriazis, Sergio Orts-Escolano, Iason Oikonomidis, Alberto Garcia-Garcia, Aggeliki Tsoli, Jose Garcia-Rodriguez, Antonis Argyros

Relying on image-to-image translation, we improve the appearance of synthetic hands to approximate the statistical distribution underlying a collection of real images of hands.

Image-to-Image Translation Tone Mapping +1

Faster and Simpler SNN Simulation with Work Queues

1 code implementation16 Dec 2019 Dennis Bautembach, Iason Oikonomidis, Nikolaos Kyriazis, Antonis Argyros

We present a clock-driven Spiking Neural Network simulator which is up to 3x faster than the state of the art while, at the same time, being more general and requiring less programming effort on both the user's and maintainer's side.

On the Feasibility of Real-Time 3D Hand Tracking using Edge GPGPU Acceleration

no code implementations30 Apr 2018 Ammar Qammaz, Sokol Kosta, Nikolaos Kyriazis, Antonis Argyros

This paper presents the case study of a non-intrusive porting of a monolithic C++ library for real-time 3D hand tracking, to the domain of edge-based computation.

Scalable 3D Tracking of Multiple Interacting Objects

no code implementations CVPR 2014 Nikolaos Kyriazis, Antonis Argyros

We consider the problem of tracking multiple interacting objects in 3D, using RGBD input and by considering a hypothesize-and-test approach.

Physically Plausible 3D Scene Tracking: The Single Actor Hypothesis

no code implementations CVPR 2013 Nikolaos Kyriazis, Antonis Argyros

In several hand-object(s) interaction scenarios, the change in the objects' state is a direct consequence of the hand's motion.

Cannot find the paper you are looking for? You can Submit a new open access paper.