no code implementations • 22 Apr 2024 • Atom Scott, Ikuma Uchida, Ning Ding, Rikuhei Umemoto, Rory Bunker, Ren Kobayashi, Takeshi Koyama, Masaki Onishi, Yoshinari Kameda, Keisuke Fujii
Multi-object tracking (MOT) is a critical and challenging task in computer vision, particularly in situations involving objects with similar appearances but diverse movements, as seen in team sports.
no code implementations • 12 Mar 2024 • Rory Bunker, Calvin Yeung, Keisuke Fujii
The aim of this chapter is to give a broad overview of the current state and potential future developments in machine learning for soccer match results prediction, as a resource for those interested in conducting future studies in the area.
1 code implementation • 26 Sep 2023 • Calvin Yeung, Rory Bunker, Rikuhei Umemoto, Keisuke Fujii
The original training set of matches and features, which was provided for the competition, was augmented with additional matches that were played between 4 April and 13 April 2023, representing the period after which the training set ended, but prior to the first matches that were to be predicted (upon which the performance was evaluated).
1 code implementation • 29 Oct 2020 • Rory Bunker, Keisuke Fujii, Hiroyuki Hanada, Ichiro Takeuchi
Given a set of sequences comprised of time-ordered events, sequential pattern mining is useful to identify frequent subsequences from different sequences or within the same sequence.
no code implementations • 29 Oct 2020 • Rory Bunker, Kirsten Spencer
Our results using RIPPER found that low ball carries and a low lineout success percentage jointly contributed to losing at the group stage, while winning a low number of rucks and carrying over the gain-line a sufficient number of times contributed to winning at the play-off stage of the tournament.
no code implementations • 26 Dec 2019 • Rory Bunker, Teo Susnjak
In this paper, we provide a review of studies that have used ML for predicting results in team sport, covering studies from 1996 to 2019.