Search Results for author: Shane T. Jensen

Found 4 papers, 1 papers with code

Bayesian Learning of Play Styles in Multiplayer Video Games

no code implementations14 Dec 2021 Aline Normoyle, Shane T. Jensen

We develop a hierarchical Bayesian regression approach for the online multiplayer game Battlefield 3 where performance is modeled as a function of the roles, game type, and map taken on by that player in each of their matches.

Clustering regression

Tree-Structured Boosting: Connections Between Gradient Boosted Stumps and Full Decision Trees

no code implementations18 Nov 2017 José Marcio Luna, Eric Eaton, Lyle H. Ungar, Eric Diffenderfer, Shane T. Jensen, Efstathios D. Gennatas, Mateo Wirth, Charles B. Simone II, Timothy D. Solberg, Gilmer Valdes

Additive models, such as produced by gradient boosting, and full interaction models, such as classification and regression trees (CART), are widely used algorithms that have been investigated largely in isolation.

Additive models General Classification

openWAR: An Open Source System for Evaluating Overall Player Performance in Major League Baseball

1 code implementation26 Dec 2013 Benjamin S. Baumer, Shane T. Jensen, Gregory J. Matthews

Within baseball analytics, there is substantial interest in comprehensive statistics intended to capture overall player performance.

Applications 62P99

A spatially varying two-sample recombinant coalescent, with applications to HIV escape response

no code implementations NeurIPS 2008 Alexander Braunstein, Zhi Wei, Shane T. Jensen, Jon D. Mcauliffe

Statistical evolutionary models provide an important mechanism for describing and understanding the escape response of a viral population under a particular therapy.

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