no code implementations • 10 May 2022 • Marco Pleines, Konstantin Ramthun, Yannik Wegener, Hendrik Meyer, Matthias Pallasch, Sebastian Prior, Jannik Drögemüller, Leon Büttinghaus, Thilo Röthemeyer, Alexander Kaschwig, Oliver Chmurzynski, Frederik Rohkrähmer, Roman Kalkreuth, Frank Zimmer, Mike Preuss
Autonomously trained agents that are supposed to play video games reasonably well rely either on fast simulation speeds or heavy parallelization across thousands of machines running concurrently.