Search Results for author: Vassillen Chizhov

Found 6 papers, 0 papers with code

Efficient Parallel Algorithms for Inpainting-Based Representations of 4K Images -- Part II: Spatial and Tonal Data Optimization

no code implementations12 Jan 2024 Niklas Kämper, Vassillen Chizhov, Joachim Weickert

Homogeneous diffusion inpainting can reconstruct missing image areas with high quality from a sparse subset of known pixels, provided that their location as well as their gray or color values are well optimized.

4k Image Compression

Efficient Parallel Algorithms for Inpainting-Based Representations of 4K Images -- Part I: Homogeneous Diffusion Inpainting

no code implementations12 Jan 2024 Niklas Kämper, Vassillen Chizhov, Joachim Weickert

However, a major challenge has been to design fast solvers for homogeneous diffusion inpainting that scale to 4K image resolution ($3840 \times 2160$ pixels) and are real-time capable.

4k Image Reconstruction

Gaining Insights into Denoising by Inpainting

no code implementations23 Sep 2023 Daniel Gaa, Vassillen Chizhov, Pascal Peter, Joachim Weickert, Robin Dirk Adam

In contrast to traditional denoising methods that adapt the operator to the data, our approach adapts the data to the operator.

Denoising Image Compression

Optimising Different Feature Types for Inpainting-based Image Representations

no code implementations26 Oct 2022 Ferdinand Jost, Vassillen Chizhov, Joachim Weickert

Its performance is demonstrated with a novel set of features that also includes local averages.

Image Compression

Efficient Data Optimisation for Harmonic Inpainting with Finite Elements

no code implementations4 May 2021 Vassillen Chizhov, Joachim Weickert

Harmonic inpainting with optimised data is very popular for inpainting-based image compression.

Image Compression

Perceptual error optimization for Monte Carlo rendering

no code implementations4 Dec 2020 Vassillen Chizhov, Iliyan Georgiev, Karol Myszkowski, Gurprit Singh

To find solutions, we present a set of algorithms that provide varying trade-offs between quality and speed, showing substantial improvements over prior state of the art.

Image Generation Graphics I.3.7

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