Mario AI was a benchmark environment for reinforcement learning. The gameplay in Mario AI, as in the original Nintendo’s version, consists in moving the controlled character, namely Mario, through two-dimensional levels, which are viewed sideways. Mario can walk and run to the right and left, jump, and (depending on which state he is in) shoot fireballs. Gravity acts on Mario, making it necessary to jump over cliffs to get past them. Mario can be in one of three states: Small, Big (can kill enemies by jumping onto them), and Fire (can shoot fireballs).
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The eSports Sensors dataset contains sensor data collected from 10 players in 22 matches in League of Legends. The sensor data collected includes:
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MSC is a dataset for Macro-Management in StarCraft 2 based on the platfrom SC2LE. It consists of well-designed feature vectors, pre-defined high-level actions and final result of each match. It contains 36,619 high quality replays, which are unbroken and played by relatively professional players.
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StarData is a StarCraft: Brood War replay dataset, with 65,646 games. The full dataset after compression is 365 GB, 1535 million frames, and 496 million player actions. The entire frame data was dumped out at 8 frames per second.