Building on the recent successes of distributed training of RL agents, R2D2 is an RL approach that trains a RNN-based RL agents from distributed prioritized experience replay. Using a single network architecture and fixed set of hyperparameters, Recurrent Replay Distributed DQN quadrupled the previous state of the art on Atari-57, and matches the state of the art on DMLab-30. It was the first agent to exceed human-level performance in 52 of the 57 Atari games.
Source: Recurrent Experience Replay in Distributed Reinforcement LearningPaper | Code | Results | Date | Stars |
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Task | Papers | Share |
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Retrieval | 4 | 10.53% |
Image Reconstruction | 3 | 7.89% |
Astronomy | 3 | 7.89% |
Reinforcement Learning (RL) | 3 | 7.89% |
Image Retrieval | 2 | 5.26% |
In-Context Learning | 1 | 2.63% |
Denoising | 1 | 2.63% |
Uncertainty Quantification | 1 | 2.63% |
Computational Efficiency | 1 | 2.63% |
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🤖 No Components Found | You can add them if they exist; e.g. Mask R-CNN uses RoIAlign |