Facial Electromyography-based Adaptive Virtual Reality Gaming for Cognitive Training

27 Apr 2020Lorcan ReidyDennis ChanCharles NdukaHatice Gunes

As life expectancy rises, age-related diseases causing dementia become more prevalent. In line with this, the health economic impact of dementia is escalating to unsustainable levels, with estimates that by 2050 dementia care will cost an annual \$1 trillion in the US alone... (read more)

PDF Abstract


No code implementations yet. Submit your code now

Results from the Paper

  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.