Live Reconstruction of Large-Scale Dynamic Outdoor Worlds

15 Mar 2019Ondrej MiksikVibhav Vineet

Standard 3D reconstruction pipelines assume stationary world, therefore suffer from `ghost artifacts' whenever dynamic objects are present in the scene. Recent approaches has started tackling this issue, however, they typically either only discard dynamic information, represent it using bounding boxes or per-frame depth or rely on approaches that are inherently slow and not suitable to online settings... (read more)

PDF Abstract

Evaluation results from the paper

  Submit results from this paper to get state-of-the-art GitHub badges and help community compare results to other papers.