452 papers with code • 8 benchmarks • 52 datasets
3D Reconstruction is the task of creating a 3D model or representation of an object or scene from 2D images or other data sources. The goal of 3D reconstruction is to create a virtual representation of an object or scene that can be used for a variety of purposes, such as visualization, animation, simulation, and analysis. It can be used in fields such as computer vision, robotics, and virtual reality.
Image: Gwak et al
Neural graphics primitives, parameterized by fully connected neural networks, can be costly to train and evaluate.
Inspired by the recent success of methods that employ shape priors to achieve robust 3D reconstructions, we propose a novel recurrent neural network architecture that we call the 3D Recurrent Reconstruction Neural Network (3D-R2N2).
We provide an open-source C++ library for real-time metric-semantic visual-inertial Simultaneous Localization And Mapping (SLAM).
We evaluate the model using a calibration dataset with several different lenses and compare the models using the metrics that are relevant for Visual Odometry, i. e., reprojection error, as well as computation time for projection and unprojection functions and their Jacobians.
In this work, we introduce DeepSDF, a learned continuous Signed Distance Function (SDF) representation of a class of shapes that enables high quality shape representation, interpolation and completion from partial and noisy 3D input data.
Then, a context-aware fusion module is introduced to adaptively select high-quality reconstructions for each part (e. g., table legs) from different coarse 3D volumes to obtain a fused 3D volume.
PointNet has recently emerged as a popular representation for unstructured point cloud data, allowing application of deep learning to tasks such as object detection, segmentation and shape completion.
Our final solution is a conditional shape sampler, capable of predicting multiple plausible 3D point clouds from an input image.