Multimodal Joint Emotion and Game Context Recognition in League of Legends Livestreams

31 May 2019Charles RingerJames Alfred WalkerMihalis A. Nicolaou

Video game streaming provides the viewer with a rich set of audio-visual data, conveying information both with regards to the game itself, through game footage and audio, as well as the streamer's emotional state and behaviour via webcam footage and audio. Analysing player behaviour and discovering correlations with game context is crucial for modelling and understanding important aspects of livestreams, but comes with a significant set of challenges - such as fusing multimodal data captured by different sensors in uncontrolled ('in-the-wild') conditions... (read more)

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