Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of The Ancients 2

Multiplayer Online Battle Arena (MOBA) games are among the most played digital games in the world. In these games, teams of players fight against each other in arena environments, and the gameplay is focused on tactical combat. Mastering MOBAs requires extensive practice, as is exemplified in the popular MOBA Defence of the Ancients 2 (DotA 2). In this paper, we present three data-driven measures of spatio-temporal behavior in DotA 2: 1) Zone changes; 2) Distribution of team members and: 3) Time series clustering via a fuzzy approach. We present a method for obtaining accurate positional data from DotA 2. We investigate how behavior varies across these measures as a function of the skill level of teams, using four tiers from novice to professional players. Results indicate that spatio-temporal behavior of MOBA teams is related to team skill, with professional teams having smaller within-team distances and conducting more zone changes than amateur teams. The temporal distribution of the within-team distances of professional and high-skilled teams also generally follows patterns distinct from lower skill ranks.

PDF Abstract


  Add Datasets introduced or used in this paper

Results from the Paper

  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.


No methods listed for this paper. Add relevant methods here