Search Results for author: Tobias Mahlmann

Found 3 papers, 0 papers with code

The Dota 2 Bot Competition

no code implementations4 Mar 2021 Jose M. Font, Tobias Mahlmann

Multiplayer Online Battle Area (MOBA) games are a recent huge success both in the video game industry and the international eSports scene.

Benchmarking Dota 2

Accelerating Empowerment Computation with UCT Tree Search

no code implementations27 Mar 2018 Christoph Salge, Christian Guckelsberger, Rodrigo Canaan, Tobias Mahlmann

Models of intrinsic motivation present an important means to produce sensible behaviour in the absence of extrinsic rewards.

Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of The Ancients 2

no code implementations24 Mar 2016 Anders Drachen, Matthew Yancey, John Maguire, Derrek Chu, Iris Yuhui Wang, Tobias Mahlmann, Matthias Schubert, Diego Klabjan

Results indicate that spatio-temporal behavior of MOBA teams is related to team skill, with professional teams having smaller within-team distances and conducting more zone changes than amateur teams.

Clustering Dota 2 +2

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