Texture analysis using deterministic partially self-avoiding walk with thresholds

25 Nov 2016  ·  Lucas Correia Ribas, Wesley Nunes Gonçalves, Odemir Martinez Bruno ·

In this paper, we propose a new texture analysis method using the deterministic partially self-avoiding walk performed on maps modified with thresholds. In this method, two pixels of the map are neighbors if the Euclidean distance between them is less than $\sqrt{2}$ and the weight (difference between its intensities) is less than a given threshold. The maps obtained by using different thresholds highlight several properties of the image that are extracted by the deterministic walk. To compose the feature vector, deterministic walks are performed with different thresholds and its statistics are concatenated. Thus, this approach can be considered as a multi-scale analysis. We validate our method on the Brodatz database, which is very well known public image database and widely used by texture analysis methods. Experimental results indicate that the proposed method presents a good texture discrimination, overcoming traditional texture methods.

PDF Abstract
No code implementations yet. Submit your code now

Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here