The VGLC: The Video Game Level Corpus

23 Jun 2016Adam James SummervilleSam SnodgrassMichael MateasSantiago Ontañón

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards the purpose of automatically generating levels that have the properties of the training corpus... (read more)

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