Towards Solving Text-based Games by Producing Adaptive Action Spaces

3 Dec 2018Ruo Yu TaoMarc-Alexandre CôtéXingdi YuanLayla El Asri

To solve a text-based game, an agent needs to formulate valid text commands for a given context and find the ones that lead to success. Recent attempts at solving text-based games with deep reinforcement learning have focused on the latter, i.e., learning to act optimally when valid actions are known in advance... (read more)

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