no code implementations • 3 Dec 2018 • Ning Jin, Yilin Zhu, Zhenglin Geng, Ronald Fedkiw
With the aim of creating virtual cloth deformations more similar to real world clothing, we propose a new computational framework that recasts three dimensional cloth deformation as an RGB image in a two dimensional pattern space.
no code implementations • 20 Dec 2018 • Ed Quigley, Winnie Lin, Yilin Zhu, Ronald Fedkiw
We tackle the challenging problem of creating full and accurate three dimensional reconstructions of botanical trees with the topological and geometric accuracy required for subsequent physical simulation, e. g. in response to wind forces.
no code implementations • 14 Nov 2019 • Mengyuan Yan, Yilin Zhu, Ning Jin, Jeannette Bohg
Challenges in taking the state-space approach are the estimation of the high-dimensional state of a deformable object from raw images, where annotations are very expensive on real data, and finding a dynamics model that is both accurate, generalizable, and efficient to compute.
1 code implementation • ACL 2020 • Wenmeng Yu, Hua Xu, Fanyang Meng, Yilin Zhu, Yixiao Ma, Jiele Wu, Jiyun Zou, Kai-Cheng Yang
Previous studies in multimodal sentiment analysis have used limited datasets, which only contain unified multimodal annotations.
no code implementations • 22 Apr 2022 • Winnie Lin, Yilin Zhu, Demi Guo, Ron Fedkiw
We propose an end-to-end pipeline for both building and tracking 3D facial models from personalized in-the-wild (cellphone, webcam, youtube clips, etc.)
no code implementations • 5 Sep 2022 • Yilin Zhu, Jiayu Shang, Cheng Peng, Yanni Sun
Therefore, a comprehensive review and comparison of taxonomic classification tools under the new standard are needed to establish the state-of-the-art.
no code implementations • 29 Jan 2024 • Yilin Zhu, Dalton Omens, Haodi He, Ron Fedkiw
In high-end visual effects pipelines, a customized (and expensive) light stage system is (typically) used to scan an actor in order to acquire both geometry and texture for various expressions.