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This manual describes the competition software for the Simulated Car Racing Championship, an international competition held at major conferences in the field of Evolutionary Computation and in the field of Computational Intelligence and Games.
A policy function trained in this way however is known to suffer from unexpected behaviours due to the mismatch between the states reachable by the reference policy and trained policy functions.
To address this challenge, we propose an algorithm that safely and interactively learns a model of the user's reward function.
Instead of the relatively simple architectures employed in most RL experiments, world models rely on multiple different neural components that are responsible for visual information processing, memory, and decision-making.