motion retargeting

15 papers with code • 0 benchmarks • 0 datasets

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Versatile Face Animator: Driving Arbitrary 3D Facial Avatar in RGBD Space

why986/VFA 11 Aug 2023

Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse.

22
11 Aug 2023

Semantics2Hands: Transferring Hand Motion Semantics between Avatars

abcyzj/Semantics2Hands 11 Aug 2023

Human hands, the primary means of non-verbal communication, convey intricate semantics in various scenarios.

15
11 Aug 2023

Pose-aware Attention Network for Flexible Motion Retargeting by Body Part

hlcdyy/pan-motion-retargeting 13 Jun 2023

Moreover, we also show that our framework can generate reasonable results even for a more challenging retargeting scenario, like retargeting between bipedal and quadrupedal skeletons because of the body part retargeting strategy and PAN.

83
13 Jun 2023

Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry

kebii/r2et CVPR 2023

Driven by our explored distance-based losses that explicitly model the motion semantics and geometry, these two modules can learn residual motion modifications on the source motion to generate plausible retargeted motion in a single inference without post-processing.

137
15 Mar 2023

Transfer4D: A Framework for Frugal Motion Capture and Deformation Transfer

transfer4D/transfer4D.github.io CVPR 2023

Animating a virtual character based on a real performance of an actor is a challenging task that currently requires expensive motion capture setups and additional effort by expert animators, rendering it accessible only to large production houses.

4
01 Jan 2023

Cross-identity Video Motion Retargeting with Joint Transformation and Synthesis

nihaomiao/wacv23_tsnet 2 Oct 2022

The novel design of dual branches combines the strengths of deformation-grid-based transformation and warp-free generation for better identity preservation and robustness to occlusion in the synthesized videos.

139
02 Oct 2022

ViA: View-invariant Skeleton Action Representation Learning via Motion Retargeting

YangDi666/UNIK 31 Aug 2022

Current self-supervised approaches for skeleton action representation learning often focus on constrained scenarios, where videos and skeleton data are recorded in laboratory settings.

43
31 Aug 2022

Learning Continuous Grasping Function with a Dexterous Hand from Human Demonstrations

jianglongye/cgf 11 Jul 2022

We will first convert the large-scale human-object interaction trajectories to robot demonstrations via motion retargeting, and then use these demonstrations to train CGF.

3
11 Jul 2022

DexMV: Imitation Learning for Dexterous Manipulation from Human Videos

yzqin/dexmv-sim 12 Aug 2021

While significant progress has been made on understanding hand-object interactions in computer vision, it is still very challenging for robots to perform complex dexterous manipulation.

88
12 Aug 2021

AgileGAN: stylizing portraits by inversion-consistent transfer learning

guoxiansong/agilegan ACM Transactions on Graphics 2021

While substantial progress has been made in automated stylization, generating high quality stylistic portraits is still a challenge, and even the recent popular Toonify suffers from several artifacts when used on real input images.

373
19 Jul 2021