SNES Games
4 papers with code • 5 benchmarks • 1 datasets
The task is to train an agent to play SNES games such as Super Mario.
( Image credit: Large-Scale Study of Curiosity-Driven Learning )
Most implemented papers
Large-Scale Study of Curiosity-Driven Learning
However, annotating each environment with hand-designed, dense rewards is not scalable, motivating the need for developing reward functions that are intrinsic to the agent.
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
This paper trains a GAN to generate levels for Super Mario Bros using a level from the Video Game Level Corpus.
Scaling All-Goals Updates in Reinforcement Learning Using Convolutional Neural Networks
Being able to reach any desired location in the environment can be a valuable asset for an agent.
Playing SNES in the Retro Learning Environment
The environment is expandable, allowing for more video games and consoles to be easily added to the environment, while maintaining the same interface as ALE.