Search Results for author: Alexander Zook

Found 4 papers, 1 papers with code

On the Use and Misuse of Absorbing States in Multi-agent Reinforcement Learning

1 code implementation10 Nov 2021 Andrew Cohen, Ervin Teng, Vincent-Pierre Berges, Ruo-Ping Dong, Hunter Henry, Marwan Mattar, Alexander Zook, Sujoy Ganguly

In this work, we first demonstrate that sample complexity increases with the quantity of absorbing states in a toy supervised learning task for a fully connected network, while attention is more robust to variable size input.

Multi-agent Reinforcement Learning reinforcement-learning +1

Automatic Game Design via Mechanic Generation

no code implementations4 Aug 2019 Alexander Zook, Mark O. Riedl

We use a constraint solver to generate mechanics subject to design requirements on the form of those mechanics---what they do in the game.

Monte-Carlo Tree Search for Simulation-based Strategy Analysis

no code implementations4 Aug 2019 Alexander Zook, Brent Harrison, Mark O. Riedl

Using these case studies, we show how using simulated agents to model humans of varying skill levels allows us to extract metrics to describe game balance (in the case of Scrabble) and highlight potential design flaws (in the case of Cardonomicon).

Automatic Playtesting for Game Parameter Tuning via Active Learning

no code implementations4 Aug 2019 Alexander Zook, Eric Fruchter, Mark O. Riedl

Through a case study on a shoot-`em-up game we demonstrate the efficacy of active learning to reduce the amount of playtesting needed to choose the optimal set of game parameters for two classes of (formal) design objectives.

Active Learning

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