Search Results for author: Andrew I. Comport

Found 4 papers, 0 papers with code

GHNeRF: Learning Generalizable Human Features with Efficient Neural Radiance Fields

no code implementations9 Apr 2024 Arnab Dey, Di Yang, Rohith Agaram, Antitza Dantcheva, Andrew I. Comport, Srinath Sridhar, Jean Martinet

In this paper, we introduce a novel approach, termed GHNeRF, designed to address these limitations by learning 2D/3D joint locations of human subjects with NeRF representation.

PNeRF: Probabilistic Neural Scene Representations for Uncertain 3D Visual Mapping

no code implementations23 Sep 2022 Yassine Ahmine, Arnab Dey, Andrew I. Comport

The aim of this paper is therefore to propose a novel method for training {\em probabilistic neural scene representations} with uncertain training data that could enable the inclusion of these representations in robotics applications.

Mip-NeRF RGB-D: Depth Assisted Fast Neural Radiance Fields

no code implementations19 May 2022 Arnab Dey, Yassine Ahmine, Andrew I. Comport

Neural scene representations, such as Neural Radiance Fields (NeRF), are based on training a multilayer perceptron (MLP) using a set of color images with known poses.

RGB-D Neural Radiance Fields: Local Sampling for Faster Training

no code implementations26 Mar 2022 Arnab Dey, Andrew I. Comport

Learning a 3D representation of a scene has been a challenging problem for decades in computer vision.

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