Search Results for author: Arie de Bruin

Found 5 papers, 1 papers with code

A Minimax Algorithm Better Than Alpha-beta?: No and Yes

no code implementations11 Feb 2017 Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin

The crucial step is the realization that transposition tables contain so-called solution trees, structures that are used in best-first search algorithms like SSS*.

Best-First and Depth-First Minimax Search in Practice

no code implementations7 May 2015 Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin

Most practitioners use a variant of the Alpha-Beta algorithm, a simple depth-first pro- cedure, for searching minimax trees.

Nearly Optimal Minimax Tree Search?

no code implementations5 Apr 2014 Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin

Empirical evidence shows that in all three games, enhanced Alpha-Beta search is capable of building a tree that is close in size to that of the minimal graph.

SSS* = Alpha-Beta + TT

no code implementations5 Apr 2014 Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin

AB-SSS* is comparable in performance to Alpha-Beta on leaf node count in all three games, making it a viable alternative to Alpha-Beta in practise.

A New Paradigm for Minimax Search

1 code implementation5 Apr 2014 Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin

This paper introduces a new paradigm for minimax game-tree search algo- rithms.

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