no code implementations • ICML 2020 • Yonadav Shavit, Benjamin Edelman, Brian Axelrod
In many predictive decision-making scenarios, such as credit scoring and academic testing, a decision-maker must construct a model that accounts for agents' incentives to ``game'' their features in order to receive better decisions.
no code implementations • ICML 2020 • Yonadav Shavit, Benjamin Edelman, Brian Axelrod
In many predictive decision-making scenarios, such as credit scoring and academic testing, a decision-maker must construct a model that accounts for agents' propensity to "game" the decision rule by changing their features so as to receive better decisions.