Search Results for author: Bruno Bodin

Found 4 papers, 2 papers with code

Algorithmic Performance-Accuracy Trade-off in 3D Vision Applications Using HyperMapper

no code implementations2 Feb 2017 Luigi Nardi, Bruno Bodin, Sajad Saeedi, Emanuele Vespa, Andrew J. Davison, Paul H. J. Kelly

In this paper we investigate an emerging application, 3D scene understanding, likely to be significant in the mobile space in the near future.

Active Learning Scene Understanding

Comparative Design Space Exploration of Dense and Semi-Dense SLAM

no code implementations15 Sep 2015 M. Zeeshan Zia, Luigi Nardi, Andrew Jack, Emanuele Vespa, Bruno Bodin, Paul H. J. Kelly, Andrew J. Davison

SLAM has matured significantly over the past few years, and is beginning to appear in serious commercial products.

Benchmarking

Introducing SLAMBench, a performance and accuracy benchmarking methodology for SLAM

3 code implementations8 Oct 2014 Luigi Nardi, Bruno Bodin, M. Zeeshan Zia, John Mawer, Andy Nisbet, Paul H. J. Kelly, Andrew J. Davison, Mikel Luján, Michael F. P. O'Boyle, Graham Riley, Nigel Topham, Steve Furber

Real-time dense computer vision and SLAM offer great potential for a new level of scene modelling, tracking and real environmental interaction for many types of robot, but their high computational requirements mean that use on mass market embedded platforms is challenging.

Benchmarking

Cannot find the paper you are looking for? You can Submit a new open access paper.