no code implementations • 4 Jul 2016 • Davide Aversa, Sebastian Sardina, Stavros Vassos
In many navigational domains the traversability of cells is conditioned on the path taken.
no code implementations • 11 Jul 2013 • Davide Aversa, Stavros Vassos
In this paper we propose an architecture for specifying the interaction of non-player characters (NPCs) in the game-world in a way that abstracts common tasks in four main conceptual components, namely perception, deliberation, control, action.