Search Results for author: Davide Aversa

Found 2 papers, 0 papers with code

Path planning with Inventory-driven Jump-Point-Search

no code implementations4 Jul 2016 Davide Aversa, Sebastian Sardina, Stavros Vassos

In many navigational domains the traversability of cells is conditioned on the path taken.

Action-based Character AI in Video-games with CogBots Architecture: A Preliminary Report

no code implementations11 Jul 2013 Davide Aversa, Stavros Vassos

In this paper we propose an architecture for specifying the interaction of non-player characters (NPCs) in the game-world in a way that abstracts common tasks in four main conceptual components, namely perception, deliberation, control, action.

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