no code implementations • 20 Sep 2021 • Matthew Stephenson, Eric Piette, Dennis J. N. J. Soemers, Cameron Browne
In this paper we present a process for automatically generating manuals for board games within the Ludii general game system.
no code implementations • 26 May 2021 • Matthew Stephenson, Dennis J. N. J. Soemers, Eric Piette, Cameron Browne
This paper investigates the performance of different general-game-playing heuristics for games in the Ludii general game system.
no code implementations • 24 Feb 2021 • Dennis J. N. J. Soemers, Vegard Mella, Eric Piette, Matthew Stephenson, Cameron Browne, Olivier Teytaud
In this paper, we use fully convolutional architectures in AlphaZero-like self-play training setups to facilitate transfer between variants of board games as well as distinct games.
no code implementations • 4 Jan 2021 • Cameron Browne, Dennis J. N. J. Soemers, Eric Piette
This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form.