1 code implementation • 27 Nov 2023 • Fabricio Breve
This paper investigates video game identification through single screenshots, utilizing five convolutional neural network (CNN) architectures (MobileNet, DenseNet, EfficientNetB0, EfficientNetB2, and EfficientNetB3) across 22 home console systems, spanning from Atari 2600 to PlayStation 5.
no code implementations • 28 Apr 2022 • Emílio Bergamim, Fabricio Breve
Semi-supervised learning (SSL) has become an interesting research area due to its capacity for learning in scenarios where both labeled and unlabeled data are available.
1 code implementation • 18 Nov 2021 • Fabricio Breve
These were further increased to 99. 25% and 99. 24%, respectively, through an ensemble with five instances of DenseNet169.
1 code implementation • 9 May 2020 • Fabricio Breve, Carlos Norberto Fischer
We also propose a dataset to train the classifiers, including indoor and outdoor situations with different types of light, floor, and obstacles.
no code implementations • 14 Feb 2020 • Fabricio Breve
Computer simulations are performed on some real-world images from the Microsoft GrabCut database, and the segmentation results related in this paper show the effectiveness of the proposed method.