Search Results for author: Fanbo Xiang

Found 9 papers, 6 papers with code

Robo360: A 3D Omnispective Multi-Material Robotic Manipulation Dataset

no code implementations9 Dec 2023 Litian Liang, Liuyu Bian, Caiwei Xiao, Jialin Zhang, Linghao Chen, Isabella Liu, Fanbo Xiang, Zhiao Huang, Hao Su

Building robots that can automate labor-intensive tasks has long been the core motivation behind the advancements in computer vision and the robotics community.

Representation Learning

FG-NeRF: Flow-GAN based Probabilistic Neural Radiance Field for Independence-Assumption-Free Uncertainty Estimation

no code implementations28 Sep 2023 Songlin Wei, Jiazhao Zhang, Yang Wang, Fanbo Xiang, Hao Su, He Wang

Existing works rely on the independence assumption of points in the radiance field or the pixels in input views to obtain tractable forms of the probability density function.

ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations

3 code implementations30 Jul 2021 Tongzhou Mu, Zhan Ling, Fanbo Xiang, Derek Yang, Xuanlin Li, Stone Tao, Zhiao Huang, Zhiwei Jia, Hao Su

Here we propose SAPIEN Manipulation Skill Benchmark (ManiSkill) to benchmark manipulation skills over diverse objects in a full-physics simulator.

O2O-Afford: Annotation-Free Large-Scale Object-Object Affordance Learning

1 code implementation29 Jun 2021 Kaichun Mo, Yuzhe Qin, Fanbo Xiang, Hao Su, Leonidas Guibas

Contrary to the vast literature in modeling, perceiving, and understanding agent-object (e. g., human-object, hand-object, robot-object) interaction in computer vision and robotics, very few past works have studied the task of object-object interaction, which also plays an important role in robotic manipulation and planning tasks.

Object

MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo

2 code implementations ICCV 2021 Anpei Chen, Zexiang Xu, Fuqiang Zhao, Xiaoshuai Zhang, Fanbo Xiang, Jingyi Yu, Hao Su

We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct neural radiance fields for view synthesis.

Neural Rendering

NeuTex: Neural Texture Mapping for Volumetric Neural Rendering

1 code implementation CVPR 2021 Fanbo Xiang, Zexiang Xu, Miloš Hašan, Yannick Hold-Geoffroy, Kalyan Sunkavalli, Hao Su

We achieve this by introducing a 3D-to-2D texture mapping (or surface parameterization) network into volumetric representations.

Neural Rendering

SAPIEN: A SimulAted Part-based Interactive ENvironment

1 code implementation CVPR 2020 Fanbo Xiang, Yuzhe Qin, Kaichun Mo, Yikuan Xia, Hao Zhu, Fangchen Liu, Minghua Liu, Hanxiao Jiang, Yifu Yuan, He Wang, Li Yi, Angel X. Chang, Leonidas J. Guibas, Hao Su

To achieve this task, a simulated environment with physically realistic simulation, sufficient articulated objects, and transferability to the real robot is indispensable.

Attribute

Cannot find the paper you are looking for? You can Submit a new open access paper.