no code implementations • 28 Mar 2019 • Jun Chen, Ryosuke Watanabe, Keisuke Nonaka, Tomoaki Konno, Hiroshi Sankoh, Sei Naito
In this paper, we report on a parallel freeviewpoint video synthesis algorithm that can efficiently reconstruct a high-quality 3D scene representation of sports scenes.
no code implementations • 28 Dec 2017 • Jun Chen, Keisuke Nonaka, Ryosuke Watanabe, Hiroshi Sankoh, Houari Sabirin, Sei Naito
This paper proposes a new parallel approach to solve connected components on a 2D binary image implemented with CUDA.
no code implementations • 28 Aug 2017 • Jun Chen, Qiang Yao, Houari Sabirin, Keisuke Nonaka, Hiroshi Sankoh, Sei Naito
In this paper, we report an optimized union-find (UF) algorithm that can label the connected components on a 2D image efficiently by employing the GPU architecture.