no code implementations • 24 May 2023 • Ken Caluwaerts, Atil Iscen, J. Chase Kew, Wenhao Yu, Tingnan Zhang, Daniel Freeman, Kuang-Huei Lee, Lisa Lee, Stefano Saliceti, Vincent Zhuang, Nathan Batchelor, Steven Bohez, Federico Casarini, Jose Enrique Chen, Omar Cortes, Erwin Coumans, Adil Dostmohamed, Gabriel Dulac-Arnold, Alejandro Escontrela, Erik Frey, Roland Hafner, Deepali Jain, Bauyrjan Jyenis, Yuheng Kuang, Edward Lee, Linda Luu, Ofir Nachum, Ken Oslund, Jason Powell, Diego Reyes, Francesco Romano, Feresteh Sadeghi, Ron Sloat, Baruch Tabanpour, Daniel Zheng, Michael Neunert, Raia Hadsell, Nicolas Heess, Francesco Nori, Jeff Seto, Carolina Parada, Vikas Sindhwani, Vincent Vanhoucke, Jie Tan
In the second approach, we distill the specialist skills into a Transformer-based generalist locomotion policy, named Locomotion-Transformer, that can handle various terrains and adjust the robot's gait based on the perceived environment and robot states.
no code implementations • 19 Apr 2023 • Laura Smith, J. Chase Kew, Tianyu Li, Linda Luu, Xue Bin Peng, Sehoon Ha, Jie Tan, Sergey Levine
Legged robots have enormous potential in their range of capabilities, from navigating unstructured terrains to high-speed running.
no code implementations • 15 Mar 2020 • Rose E. Wang, J. Chase Kew, Dennis Lee, Tsang-Wei Edward Lee, Tingnan Zhang, Brian Ichter, Jie Tan, Aleksandra Faust
We propose hierarchical predictive planning (HPP), a model-based reinforcement learning method for decentralized multiagent rendezvous.
Model-based Reinforcement Learning reinforcement-learning +1
no code implementations • 14 Oct 2019 • J. Chase Kew, Brian Ichter, Maryam Bandari, Tsang-Wei Edward Lee, Aleksandra Faust
We present a neural network collision checking heuristic, ClearanceNet, and a planning algorithm, CN-RRT.
no code implementations • 25 Feb 2019 • Anthony Francis, Aleksandra Faust, Hao-Tien Lewis Chiang, Jasmine Hsu, J. Chase Kew, Marek Fiser, Tsang-Wei Edward Lee
Long-range indoor navigation requires guiding robots with noisy sensors and controls through cluttered environments along paths that span a variety of buildings.