Search Results for author: Jeffrey Barratt

Found 2 papers, 0 papers with code

Cache-Friendly Search Trees; or, In Which Everything Beats std::set

no code implementations2 Jul 2019 Jeffrey Barratt, Brian Zhang

While a lot of work in theoretical computer science has gone into optimizing the runtime and space usage of data structures, such work very often neglects a very important component of modern computers: the cache.

Playing Go without Game Tree Search Using Convolutional Neural Networks

no code implementations2 Jul 2019 Jeffrey Barratt, Chuanbo Pan

We introduce three structures and training methods that aim to create a strong Go player: non-rectangular convolutions, which will better learn the shapes on the board, supervised learning, training on a data set of 53, 000 professional games, and reinforcement learning, training on games played between different versions of the network.

Game of Go reinforcement-learning +1

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