no code implementations • 25 Jan 2023 • Jiasheng Zhu, Luyao Zhang
Gamifying education, which consists of the design and study of educational games, is an emerging trend.
1 code implementation • 6 May 2022 • Sarah A. Jacobson, Luyao Zhang, Jiasheng Zhu
In contrast, some active learning techniques like class presentations and the Python simulation were rated highest for achieving objectives related to higher order cognitive skills, including learning to conduct research, though lectures also performed surprisingly well for these objectives.