no code implementations • 21 Mar 2024 • Thu Nguyen, Alessandro Canossa, Jichen Zhu
Despite its technological breakthroughs, eXplainable Artificial Intelligence (XAI) research has limited success in producing the {\em effective explanations} needed by users.
Explainable artificial intelligence Explainable Artificial Intelligence (XAI)
no code implementations • 18 Feb 2023 • Robert C. Gray, Jennifer Villareale, Thomas B. Fox, Diane H. Dallal, Santiago Ontañón, Danielle Arigo, Shahin Jabbari, Jichen Zhu
Our results indicate that our Shapley Bandits effectively mediates the Greedy Bandit Problem and achieves better user retention and motivation across the participants.
1 code implementation • 1 Apr 2022 • Imke Grabe, Jichen Zhu, Manex Agirrezabal
This paper presents a novel approach for guiding a Generative Adversarial Network trained on the FashionGen dataset to generate designs corresponding to target fashion styles.
no code implementations • 12 Oct 2021 • Jichen Zhu, Magy Seif El-Nasr
In this paper, we synthesize existing work from the Intelligent User Interface and Learning Science research communities, where they started to investigate the potential of making such data and models available to users.
no code implementations • 5 Jul 2021 • Mathias Löwe, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu, Sebastian Risi
In this paper, we focus on the adversarial player strategy aspect in the game iNNk, in which players try to communicate secret code words through drawings with the goal of not being deciphered by a NN.
no code implementations • 2 Mar 2021 • Santiago Ontañón, Jichen Zhu
Personalized adaptation technology has been adopted in a wide range of digital applications such as health, training and education, e-commerce and entertainment.
Human-Computer Interaction
no code implementations • 15 Feb 2021 • Jichen Zhu, Santiago Ontañón
Computer games represent an ideal research domain for the next generation of personalized digital applications.
no code implementations • 10 Feb 2021 • Robert C. Gray, Jichen Zhu, Santiago Ontañón
This paper explores multi-armed bandit (MAB) strategies in very short horizon scenarios, i. e., when the bandit strategy is only allowed very few interactions with the environment.
no code implementations • 10 Feb 2021 • Robert C. Gray, Jichen Zhu, Dannielle Arigo, Evan Forman, Santiago Ontañón
This paper focuses on building personalized player models solely from player behavior in the context of adaptive games.
no code implementations • 25 Jan 2021 • Jichen Zhu, Diane H. Dallal, Robert C. Gray, Jennifer Villareale, Santiago Ontañón, Evan M. Forman, Danielle Arigo
In addition to design implications for social comparison features in social apps, this paper identified the personalization paradox, the conflict between user modeling and adaptation, as a key design challenge of personalized applications for behavior change.
no code implementations • 15 Jan 2021 • Jichen Zhu, Jennifer Villareale, Nithesh Javvaji, Sebastian Risi, Mathias Löwe, Rush Weigelt, Casper Harteveld
The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research.
no code implementations • 17 Jul 2020 • Jennifer Villareale, Ana Acosta-Ruiz, Samuel Arcaro, Thomas Fox, Evan Freed, Robert Gray, Mathias Löwe, Panote Nuchprayoon, Aleksanteri Sladek, Rush Weigelt, Yifu Li, Sebastian Risi, Jichen Zhu
This paper presents iNNK, a multiplayer drawing game where human players team up against an NN.
no code implementations • 7 Jan 2020 • Chelsea M. Myers, Evan Freed, Luis Fernando Laris Pardo, Anushay Furqan, Sebastian Risi, Jichen Zhu
AI algorithms are not immune to biases.
no code implementations • 15 Aug 2019 • Pavan Kantharaju, Katelyn Alderfer, Jichen Zhu, Bruce Char, Brian Smith, Santiago Ontañón
This paper focuses on "tracing player knowledge" in educational games.
no code implementations • 4 Jul 2019 • Jichen Zhu, Santiago Ontañón
Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals.