no code implementations • 22 Sep 2023 • Atieh Kashani, Johannes Pfau, Magy Seif El-Nasr
Individual differences in personality determine our preferences, traits and values, which should similarly hold for the way we express ourselves.
no code implementations • 27 Aug 2023 • Reza Habibi, Johannes Pfau, Magy Seif El-Nasr
Developing a thorough understanding of the target audience (and/or single individuals) is a key factor for success - which is exceptionally important and powerful for the domain of video games that can not only benefit from informed decision making during development, but ideally even tailor game content, difficulty and player experience while playing.
no code implementations • 16 Feb 2023 • Reza Habibi, Johannes Pfau, Jonattan Holmes, Magy Seif El-Nasr
Failure and resilience are important aspects of gameplay.
no code implementations • 1 Sep 2022 • Nathan Partlan, Luis Soto, Jim Howe, Sarthak Shrivastava, Magy Seif El-Nasr, Stacy Marsella
To assist game developers in crafting game NPCs, we present EvolvingBehavior, a novel tool for genetic programming to evolve behavior trees in Unreal Engine 4.
no code implementations • 12 Oct 2021 • Jichen Zhu, Magy Seif El-Nasr
In this paper, we synthesize existing work from the Intelligent User Interface and Learning Science research communities, where they started to investigate the potential of making such data and models available to users.
no code implementations • 29 Jul 2021 • Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella, Magy Seif El-Nasr
We evince deep connections between game AI design and the design of co-creative tools, and present implications for future co-creativity tool research and development.
no code implementations • 25 Jun 2021 • Magy Seif El-Nasr, Casper Harteveld, Paul Fombelle, Truong-Huy Nguyen, Paola Rizzo, Dylan Schouten, Abdelrahman Madkour, Chaima Jemmali, Erica Kleinman, Nithesh Javvaji, Zhaoqing Teng, Extra Ludic Inc
In this report we discuss work tackling this open problem with a focus on understanding individual differences and its effect on team adaptation, and further explore the effect of these factors on team performance as both an outcome and a process.
no code implementations • 8 Mar 2021 • Murtuza N. Shergadwala, Magy Seif El-Nasr
The role of AI in esports is shifting from leveraging games as a testbed for improving AI algorithms to addressing the needs of the esports players such as enhancing their gaming experience, esports skills, and providing coaching.
Human-Computer Interaction
1 code implementation • 10 Feb 2021 • Sara Bunian, Kai Li, Chaima Jemmali, Casper Harteveld, Yun Fu, Magy Seif El-Nasr
By utilizing this dataset, we propose an object-detection based image retrieval framework that models the UI context and hierarchical structure.
no code implementations • 26 Jun 2018 • Zhengxing Chen, Truong-Huy D Nguyen, Yuyu Xu, Chris Amato, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr
The selection of heroes, also known as pick or draft, takes place before the match starts and alternates between the two teams until each player has selected one hero.
1 code implementation • 26 Jun 2018 • Zhengxing Chen, Chris Amato, Truong-Huy Nguyen, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr
Deck building is a crucial component in playing Collectible Card Games (CCGs).
no code implementations • 1 Apr 2018 • Sara Bunian, Alessandro Canossa, Randy Colvin, Magy Seif El-Nasr
We present a Hidden Markov Model (HMM) of player in-game behaviors to model individual differences, and 2. using the output of the HMM, we generate behavioral features used to classify real world players' characteristics, including game expertise and the big five personality traits.