1 code implementation • 30 Jan 2024 • Felix Helfenstein, Jannis Blüml, Johannes Czech, Kristian Kersting
This paper presents a new approach that integrates deep learning with computational chess, using both the Mixture of Experts (MoE) method and Monte-Carlo Tree Search (MCTS).
1 code implementation • 22 May 2023 • Jannis Weil, Johannes Czech, Tobias Meuser, Kristian Kersting
In combination with Reinforcement Learning, Monte-Carlo Tree Search has shown to outperform human grandmasters in games such as Chess, Shogi and Go with little to no prior domain knowledge.
no code implementations • 28 Apr 2023 • Johannes Czech, Jannis Blüml, Kristian Kersting
While transformers have gained the reputation as the "Swiss army knife of AI", no one has challenged them to master the game of chess, one of the classical AI benchmarks.
no code implementations • 19 Jul 2021 • Maximilian Otte, Quentin Delfosse, Johannes Czech, Kristian Kersting
Motivated by the interaction between cells, the recently introduced concept of Neural Cellular Automata shows promising results in a variety of tasks.
3 code implementations • 20 Dec 2020 • Johannes Czech, Patrick Korus, Kristian Kersting
The AlphaZero algorithm has been successfully applied in a range of discrete domains, most notably board games.
3 code implementations • 19 Aug 2019 • Johannes Czech, Moritz Willig, Alena Beyer, Kristian Kersting, Johannes Fürnkranz
Crazyhouse is a game with a higher branching factor than chess and there is only limited data of lower quality available compared to AlphaGo.