Search Results for author: John Woodward

Found 2 papers, 1 papers with code

Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games

no code implementations6 Apr 2019 Rokas Volkovas, Michael Fairbank, John Woodward, Simon Lucas

There are few digital tools to help designers create game mechanics.

Programming Languages Human-Computer Interaction

Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best

1 code implementation3 Jan 2019 Simon M. Lucas, Jialin Liu, Ivan Bravi, Raluca D. Gaina, John Woodward, Vanessa Volz, Diego Perez-Liebana

This paper introduces a simple and fast variant of Planet Wars as a test-bed for statistical planning based Game AI agents, and for noisy hyper-parameter optimisation.

SMAC+

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