no code implementations • 15 Jun 2021 • Ivan Bravi, Simon Lucas
One of the main purposes of play-testing a game is gathering data on the gameplay, highlighting good and bad features of the design of the game, providing useful insight to the game designers for improving the design.
1 code implementation • 10 Jun 2020 • Ivan Bravi, Simon Lucas
These events are processed by an Event-value Function (EF) that assigns a value to a single action or a sequence.
1 code implementation • 1 Sep 2019 • Alexander Dockhorn, Simon M. Lucas, Vanessa Volz, Ivan Bravi, Raluca D. Gaina, Diego Perez-Liebana
This paper examines learning approaches for forward models based on local cell transition functions.
1 code implementation • 3 Apr 2019 • Ivan Bravi, Simon Lucas, Diego Perez-Liebana, Jialin Liu
Game-based benchmarks have been playing an essential role in the development of Artificial Intelligence (AI) techniques.
no code implementations • 29 Mar 2019 • Simon M. Lucas, Alexander Dockhorn, Vanessa Volz, Chris Bamford, Raluca D. Gaina, Ivan Bravi, Diego Perez-Liebana, Sanaz Mostaghim, Rudolf Kruse
This paper investigates the effect of learning a forward model on the performance of a statistical forward planning agent.
1 code implementation • 3 Jan 2019 • Simon M. Lucas, Jialin Liu, Ivan Bravi, Raluca D. Gaina, John Woodward, Vanessa Volz, Diego Perez-Liebana
This paper introduces a simple and fast variant of Planet Wars as a test-bed for statistical planning based Game AI agents, and for noisy hyper-parameter optimisation.
1 code implementation • 4 Jun 2018 • Ivan Bravi, Jialin Liu, Diego Perez-Liebana, Simon Lucas
The General Video Game AI competitions have been the testing ground for several techniques for game playing, such as evolutionary computation techniques, tree search algorithms, hyper heuristic based or knowledge based algorithms.