Search Results for author: Ken Museth

Found 3 papers, 0 papers with code

XCube ($\mathcal{X}^3$): Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies

no code implementations6 Dec 2023 Xuanchi Ren, Jiahui Huang, Xiaohui Zeng, Ken Museth, Sanja Fidler, Francis Williams

In addition to unconditional generation, we show that our model can be used to solve a variety of tasks such as user-guided editing, scene completion from a single scan, and text-to-3D.

3D Shape Generation Scene Generation +1

Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution

no code implementations5 May 2023 Hyojoon Park, Sangeetha Grama Srinivasan, Matthew Cong, Doyub Kim, Byungsoo Kim, Jonathan Swartz, Ken Museth, Eftychios Sifakis

We present a neural network-based simulation super-resolution framework that can efficiently and realistically enhance a facial performance produced by a low-cost, realtime physics-based simulation to a level of detail that closely approximates that of a reference-quality off-line simulator with much higher resolution (26x element count in our examples) and accurate physical modeling.

Semantic correspondence Super-Resolution

NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks

no code implementations8 Aug 2022 Doyub Kim, Minjae Lee, Ken Museth

We introduce NeuralVDB, which improves on an existing industry standard for efficient storage of sparse volumetric data, denoted VDB [Museth 2013], by leveraging recent advancements in machine learning.

Vocal Bursts Intensity Prediction

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