Search Results for author: Marcel C. Bühler

Found 5 papers, 3 papers with code

EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyes

no code implementations16 Jun 2022 Gengyan Li, Abhimitra Meka, Franziska Müller, Marcel C. Bühler, Otmar Hilliges, Thabo Beeler

The challenge of synthesizing eyes is multifold as it requires 1) appropriate representations for the various components of the eye and the periocular region for coherent viewpoint synthesis, capable of representing diffuse, refractive and highly reflective surfaces, 2) disentangling skin and eye appearance from environmental illumination such that it may be rendered under novel lighting conditions, and 3) capturing eyeball motion and the deformation of the surrounding skin to enable re-gazing.

I M Avatar: Implicit Morphable Head Avatars from Videos

1 code implementation CVPR 2022 Yufeng Zheng, Victoria Fernández Abrevaya, Marcel C. Bühler, Xu Chen, Michael J. Black, Otmar Hilliges

Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details.

MORPH

VariTex: Variational Neural Face Textures

1 code implementation ICCV 2021 Marcel C. Bühler, Abhimitra Meka, Gengyan Li, Thabo Beeler, Otmar Hilliges

In this paper, we propose VariTex - to the best of our knowledge the first method that learns a variational latent feature space of neural face textures, which allows sampling of novel identities.

Face Model

DeepSEE: Deep Disentangled Semantic Explorative Extreme Super-Resolution

2 code implementations9 Apr 2020 Marcel C. Bühler, Andrés Romero, Radu Timofte

To the best of our knowledge, DeepSEE is the first method to leverage semantic maps for explorative super-resolution.

Face Hallucination Super-Resolution

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