Search Results for author: Philippe Marcotte

Found 2 papers, 0 papers with code

Minimax Exploiter: A Data Efficient Approach for Competitive Self-Play

no code implementations28 Nov 2023 Daniel Bairamian, Philippe Marcotte, Joshua Romoff, Gabriel Robert, Derek Nowrouzezahrai

In this paper, we propose the Minimax Exploiter, a game theoretic approach to exploiting Main Agents that leverages knowledge of its opponents, leading to significant increases in data efficiency.

Atari Games Dota 2 +3

Graph augmented Deep Reinforcement Learning in the GameRLand3D environment

no code implementations22 Dec 2021 Edward Beeching, Maxim Peter, Philippe Marcotte, Jilles Debangoye, Olivier Simonin, Joshua Romoff, Christian Wolf

We address planning and navigation in challenging 3D video games featuring maps with disconnected regions reachable by agents using special actions.

reinforcement-learning Reinforcement Learning (RL)

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