198 papers with code • 63 benchmarks • 6 datasets
The Atari 2600 Games task (and dataset) involves training an agent to achieve high game scores.
( Image credit: Playing Atari with Deep Reinforcement Learning )
We present a new behavioural distance over the state space of a Markov decision process, and demonstrate the use of this distance as an effective means of shaping the learnt representations of deep reinforcement learning agents.
Model-based reinforcement learning (RL) is appealing because (i) it enables planning and thus more strategic exploration, and (ii) by decoupling dynamics from rewards, it enables fast transfer to new reward functions.
We describe Simulated Policy Learning (SimPLe), a complete model-based deep RL algorithm based on video prediction models and present a comparison of several model architectures, including a novel architecture that yields the best results in our setting.
Ranked #12 on Atari Games on Atari games
In this work, we build on recent advances in distributional reinforcement learning to give a generally applicable, flexible, and state-of-the-art distributional variant of DQN.
Ranked #1 on Atari Games on Atari 2600 Freeway
We hope that our suite of benchmarks will increase the reproducibility of experiments and make it possible to study challenging tasks with a limited computational budget, thus making RL research both more systematic and more accessible across the community.
We propose a conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers.
Ranked #8 on Atari Games on Atari 2600 Star Gunner
In recent years there have been many successes of using deep representations in reinforcement learning.
Ranked #2 on Atari Games on Atari 2600 Pong