no code implementations • 9 Jan 2024 • Pierluigi Vito Amadori, Timothy Bradley, Ryan Spick, Guy Moss
Game development is a long process that involves many stages before a product is ready for the market.
no code implementations • 8 Jan 2024 • Ryan Spick, Timothy Bradley, Ayush Raina, Pierluigi Vito Amadori, Guy Moss
This paper describes methods for training autonomous agents to play the game "Doom 2" through Imitation Learning (IL) using only pixel data as input.