Search Results for author: Quentin Cohen-Solal

Found 6 papers, 0 papers with code

The Mathematical Game

no code implementations22 Sep 2023 Marc Pierre, Quentin Cohen-Solal, Tristan Cazenave

Monte Carlo Tree Search can be used for automated theorem proving.

Automated Theorem Proving

Learning to Play Stochastic Two-player Perfect-Information Games without Knowledge

no code implementations8 Feb 2023 Quentin Cohen-Solal, Tristan Cazenave

In this paper, we extend the Descent framework, which enables learning and planning in the context of two-player games with perfect information, to the framework of stochastic games.

Vocal Bursts Valence Prediction

Completeness of Unbounded Best-First Game Algorithms

no code implementations11 Sep 2021 Quentin Cohen-Solal

In this article, we prove the completeness of the following game search algorithms: unbounded best-first minimax with completion and descent with completion, i. e. we show that, with enough time, they find the best game strategy.

Minimax Strikes Back

no code implementations19 Dec 2020 Quentin Cohen-Solal, Tristan Cazenave

Deep Reinforcement Learning (DRL) reaches a superhuman level of play in many complete information games.

reinforcement-learning Reinforcement Learning (RL)

Learning to Play Two-Player Perfect-Information Games without Knowledge

no code implementations3 Aug 2020 Quentin Cohen-Solal

Finally, we apply these different techniques to design program-players to the game of Hex (size 11 and 13) surpassing the level of Mohex 3HNN with reinforcement learning from self-play without knowledge.

reinforcement-learning Reinforcement Learning (RL) +1

Tractable Fragments of Temporal Sequences of Topological Information

no code implementations15 Jul 2020 Quentin Cohen-Solal

In this paper, we focus on qualitative temporal sequences of topological information.

Relation Temporal Sequences

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