1 code implementation • CVPR 2020 • Hayato Onizuka, Zehra Hayirci, Diego Thomas, Akihiro Sugimoto, Hideaki Uchiyama, Rin-ichiro Taniguchi
In this paper, we propose the tetrahedral outer shell volumetric truncated signed distance function (TetraTSDF) model for the human body, and its corresponding part connection network (PCN) for 3D human body shape regression.
no code implementations • ECCV 2018 • Michitaka Yoshida, Akihiko Torii, Masatoshi Okutomi, Kenta Endo, Yukinobu Sugiyama, Rin-ichiro Taniguchi, Hajime Nagahara
Compressive video sensing is the process of encoding multiple sub-frames into a single frame with controlled sensor exposures and reconstructing the sub-frames from the single compressed frame.
no code implementations • CVPR 2016 • Diego Thomas, Rin-ichiro Taniguchi
Our framework is the first one to provide simultaneously comprehensive facial motion tracking and a detailed 3D model of the user's head.
no code implementations • ICCV 2015 • Yichao Xu, Hajime Nagahara, Atsushi Shimada, Rin-ichiro Taniguchi
The segmentation of transparent objects can be very useful in computer vision applications.
no code implementations • CVPR 2015 • Trung Ngo Thanh, Hajime Nagahara, Rin-ichiro Taniguchi
In contrast, photometric stereo method with multiple light sources can disambiguate the surface orientation and give a strong relationship between the surface normals and light directions.
no code implementations • 16 Jul 2014 • Yichao Xu, Kazuki Maeno, Hajime Nagahara, Rin-ichiro Taniguchi
The light field camera is useful for computer graphics and vision applications.
no code implementations • CVPR 2013 • Atsushi Shimada, Hajime Nagahara, Rin-ichiro Taniguchi
Although a result will be output with some delay because information is taken from a future period, our proposed approach improves the accuracy by about 30% if only a 33-millisecond of delay is acceptable.
no code implementations • CVPR 2013 • Kazuki Maeno, Hajime Nagahara, Atsushi Shimada, Rin-ichiro Taniguchi
These approaches though cannot apply to transparent objects made of glass or plastic, as such objects take on the visual features of background objects, and the appearance of such objects dramatically varies with changes in scene background.