1 code implementation • 14 Dec 2023 • Sanyam Jain
This project proposes and compares a new way to optimise Super Mario Bros. (SMB) environment where the control is in hand of two approaches, namely, Genetic Algorithm (MarioGA) and NeuroEvolution (MarioNE).
1 code implementation • 27 May 2023 • Sanyam Jain
This paper implements and investigates popular adversarial attacks on the YOLOv5 Object Detection algorithm.
no code implementations • 26 May 2023 • Sanyam Jain
The aim of this research project is to study the efficiency of newer models on the same dataset and contrast them with the previous results based on accuracy and inference time.
1 code implementation • 16 May 2023 • Sanyam Jain, Aarati Shrestha, Stefano Nichele
The platform is important as a tool for studying artificial life and evolution, as it provides a scalable and flexible environment for creating a diverse range of organisms with varying abilities and behaviors.
1 code implementation • 16 May 2023 • Sanyam Jain
This research paper presents an experimental approach to using the Reptile algorithm for reinforcement learning to train a neural network to play Super Mario Bros. We implement the Reptile algorithm using the Super Mario Bros Gym library and TensorFlow in Python, creating a neural network model with a single convolutional layer, a flatten layer, and a dense layer.
1 code implementation • 16 May 2023 • Sanyam Jain
In this research paper, we show that it is not only possible to circumvent catastrophic forgetting in continual learning with novel hybrid classical-quantum neural networks, but also explains what features are most important to learn for classification.
1 code implementation • 16 May 2023 • Sanyam Jain
Using this dataset, a one-stage ob-ject detector model (YOLOv5) was trained with the CSP-DarkNet53 backbone and YOLOv3 head to recognize letters (A-Z) and numbers (0-9) using only seven unique images per class (without augmen-tation).