no code implementations • 5 Dec 2023 • Hoon-Gyu Chung, Seokjun Choi, Seung-Hwan Baek
To this end, we adopt point-based rendering, eliminating the need for multiple samplings per ray, typical of volumetric rendering, thus significantly enhancing the speed of inverse rendering.
no code implementations • 30 Nov 2023 • Suhyun Shin, Seokjun Choi, Felix Heide, Seung-Hwan Baek
In this work, we present Dispersed Structured Light (DSL), a cost-effective and compact method for accurate hyperspectral 3D imaging.
no code implementations • 23 Jun 2023 • Seokjun Choi, Seungwoo Yoon, Giljoo Nam, Seungyong Lee, Seung-Hwan Baek
In this paper, we present differentiable display photometric stereo (DDPS), addressing an often overlooked challenge in display photometric stereo: the design of display patterns.