Search Results for author: Vaibhav Vavilala

Found 5 papers, 0 papers with code

Denoising Monte Carlo Renders With Diffusion Models

no code implementations30 Mar 2024 Vaibhav Vavilala, Rahul Vasanth, David Forsyth

Learned methods for restoring low fidelity renders are highly developed, because suppressing render noise means one can save compute and use fast renders with few rays per pixel.

Denoising

Convex Decomposition of Indoor Scenes

no code implementations ICCV 2023 Vaibhav Vavilala, David Forsyth

Our method uses a learned regression procedure to parse a scene into a fixed number of convexes from RGBD input, and can optionally accept segmentations to improve the decomposition.

Blocks2World: Controlling Realistic Scenes with Editable Primitives

no code implementations7 Jul 2023 Vaibhav Vavilala, Seemandhar Jain, Rahul Vasanth, Anand Bhattad, David Forsyth

We present Blocks2World, a novel method for 3D scene rendering and editing that leverages a two-step process: convex decomposition of images and conditioned synthesis.

Data Augmentation

Applying a Color Palette with Local Control using Diffusion Models

no code implementations6 Jul 2023 Vaibhav Vavilala, David Forsyth

We demonstrate two novel editing procedures in the context of fantasy card art.

Quantization

Controlled GAN-Based Creature Synthesis via a Challenging Game Art Dataset -- Addressing the Noise-Latent Trade-Off

no code implementations19 Aug 2021 Vaibhav Vavilala, David Forsyth

While noise inputs to StyleGAN2 are essential for good synthesis, we find that coarse-scale noise interferes with latent variables on this dataset because both control long-scale image effects.

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