A Dataset for StarCraft AI \& an Example of Armies Clustering

19 Nov 2012 Gabriel Synnaeve Pierre Bessiere

This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy. We present a dataset of StarCraft games encompassing the most of the games' state (not only player's orders)... (read more)

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