About

Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Benchmarks

You can find evaluation results in the subtasks. You can also submitting evaluation metrics for this task.

Subtasks

Datasets

Greatest papers with code

StarCraft II: A New Challenge for Reinforcement Learning

16 Aug 2017deepmind/pysc2

Finally, we present initial baseline results for canonical deep reinforcement learning agents applied to the StarCraft II domain.

STARCRAFT STARCRAFT II

ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games

NeurIPS 2017 facebookresearch/ELF

In addition, our platform is flexible in terms of environment-agent communication topologies, choices of RL methods, changes in game parameters, and can host existing C/C++-based game environments like Arcade Learning Environment.

ATARI GAMES STARCRAFT

TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games

1 Nov 2016TorchCraft/TorchCraft

We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch.

STARCRAFT

The StarCraft Multi-Agent Challenge

11 Feb 2019oxwhirl/pymarl

In this paper, we propose the StarCraft Multi-Agent Challenge (SMAC) as a benchmark problem to fill this gap.

SMAC STARCRAFT STARCRAFT II

STARDATA: A StarCraft AI Research Dataset

7 Aug 2017TorchCraft/StarData

We provide full game state data along with the original replays that can be viewed in StarCraft.

IMITATION LEARNING STARCRAFT

A Dataset for StarCraft AI \& an Example of Armies Clustering

19 Nov 2012TorchCraft/StarData

We evaluated this clustering method by predicting the outcomes of battles based on armies compositions' mixtures components

STARCRAFT

Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report

7 Jan 2018Games-and-Simulations/sc-docker

We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement tools supporting all the major types of StarCraft bots.

STARCRAFT

MSC: A Dataset for Macro-Management in StarCraft II

9 Oct 2017wuhuikai/MSC

We also split MSC into training, validation and test set for the convenience of evaluation and comparison.

STARCRAFT STARCRAFT II

Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games

15 Aug 2018cair/DeepRTS

Reinforcement learning (RL) is an area of research that has blossomed tremendously in recent years and has shown remarkable potential for artificial intelligence based opponents in computer games.

STARCRAFT STARCRAFT II

Clear the Fog: Combat Value Assessment in Incomplete Information Games with Convolutional Encoder-Decoders

30 Nov 2018TeamSAIDA/SAIDA

StarCraft, one of the most popular real-time strategy games, is a compelling environment for artificial intelligence research for both micro-level unit control and macro-level strategic decision making.

DECISION MAKING STARCRAFT